Solomon's
Key
US Gold/ Probe 198?. Converted
by Tim Moore.

Platform game in the style of
Mario Brothers or Manic Miner with a hint of Bubble Bobble thrown in for
good measure. The basic premise of the game is to get hold of a key which
will open the door to the next level before a fairly tight time limit runs
out. To reach the key involves you removing or creating yellow blocks so
your character can reach parts of the screen. While this is happening various
monsters drop from the top of the screen and attempt to run into you. Each
monster has it's own characteristics though the same, somewhat un-necessary,
desire to reorder your internal organs into a Jackson Pollock picture seems
to be prevalent. Fortunately you have a limited number of fireballs to deal
with the more persistant of these enemies, and these can be replaced by
finding powerups hidden inside certain blocks. Also up for grabs is a fairy
that again is released by collecting a powerup. It's a fairly simple premise,
but each level is fiendishly difficult on the first attempt. The learning
curve is fairly high, but not too unfair and once you've worked out a method
of passing the level you get a nice feeling of accomplishment. The graphics
are colourful, if slightly lacking in detail, and control is fairly responsive.
An handy option to turn off the sound is welcome as the theme tune quickly
becomes annoying. All in all this is a surprisingly enjoyable little number
and if you like this sort of game a good one to check out.
Zogging Hell Rating: 7/10
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