Platformer, very much in the 8bit adventure quest mould, but with some nice moments. The game opens with a your ships computer telling you it's malfunctioning and you then get dumped on a planet inhabited it seems entirely with cutesy monsters, whose soul intentions seem to be to vapourise you. What is it with these cutesy cartoon like characters. They seem to know nothing but violence. What ever happened to love and understanding? Anyway perhaps they have a reason. After all your chappy has just arrived in a space ship and is now intent on exterminating their species using his ray gun and bizarre temporary platform building abilities. Er yes I did mean that. Your little fellow can (if he has enough platform building powers left) build platforms to enable him to reach parts of the world he can't reach. Sadly this seems to have come at the expense of him being able to jump. What a plonker. Your platform building skills are limited as is your raygun, which runs out all too quickly under pressure from those pesky regenerating natives. It's a pretty puny gun as well. The game therefore is based on you running between places trying to collect power ups so you can complete your mission. Memorising the power ups positions is vital and you will get no-where unless you do. Which is where I got. There is some relief if you manage to reach what I've dubbed 'flying carpets'. These little blighters are scattered over the level and allow you to fly about the place. Not only that, they increase your fire power too. Allowing you to bounce shots of walls and ceilings. To be quite honest I found this game a bit tricky, which kind of stalled my enjoyment. Regenerating monsters are fine if you've got unlimited ammo, but not when it's incredibly scarce. Could probably be more fun if you've got weeks to learn the exact positions of everything (or map anyway).
Zogging Hell Rating: 7/10
The transporter codes:- ADKEA, KWANG, CWORE, BORNO, NICHA, SOCHI, HINDI, ROKEA, KALED, TSION, LUANG, TABET, SOLUN, DAVRO, FLIED, CHING.
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