Prince of Persia (Jordan Mechner/ Ocean 1989/1990)
Ah, I wonder what it must have been like being Prince of Persia. Horrendous genie problems, extremely large swords and belly dancers. Not to mention an unhealthy obsession with flying carpets. Tragically genies, flying carpets and belly dancers are in short supply in Prince of Persia, well they are on the pathetically small amount of game I managed to negociate my way through. However there are plenty of people with extremely large swords though and plenty of traps, jumps and extremely pretty backgrounds to negociate. Prince of Persia is one of those genre definers. Platformers had never looked like this before on the sixteen bit home computer. Splendid graphics and animation combine with a sublime level of control over your character. Obviously influencing the later Flashback (its sequel) and the acclaimed Aladdin on the 16bit consoles, PofP is another essential.
Zogging Hell Rating: 9/10
[WARNING!! This cheat involves making changes to your SAVED game file. Make a back-up of this file first!]. Using a disk or file editor such as MEMFILE 2.0 or DLII you can edit the first four bytes of the file to gain extra time, etc. Set the first two bytes to F6 10 (hex) to reset the time remaining to 60 minutes. The next two bytes are the level and your energy. Change byte three to 01-0C (hex) for levels 1-12 and byte four to a suitably high hex number such as 44. Then simply reload the file into the game and carry on. Be careful not to change anything else in the file because the game may not then recognise it!
Download Prince of Persia as a zipped *.MSA file here. To decompact this file onto a DD floppy, you will need ST Zip and the Magic Shadow Archiver, both downloadable from here. Emulator users using Winston or Steem should be able to run the program straight out after decompacting the zip file. Pacifist users will have to convert it to *.ST format.
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