

Amiga
Games reviews
Specs
68000 Central
Processor running at 7.5mhz
Graphics Chip capable of three basic resolutions, Low Resolution 320 pixels
by 200 in 32 colours, Medium (Rarely used for games) 640 pixels by 200 in
16 colours and High, 640 pixels by 400 in 16 colours
Pallette of 4096 colours
Up to eight Megabytes of RAM.
Up to two disk drives.
Dedicated Sound Chip (Paula) capable of producing eight channel stereo sound
History
Ironically originally developed
by a firm working for Atari who had been responsible for the Atari 800,
the Amiga's true value was not seen by the games corporation. Amiga (the
firm) was let go by Atari and was consequently brought by Commodore, who
seeing it's capability believed they could get one up on their old rivals
(Atari later had to develop the ST to compensate for this). The Amiga
at first played second fiddle to Atari's ST, mainly due it's obscene price
tag of 1500 squid at the outset. Games were ported from the ST meaning
they, er, weren't all that good on the Amiga. Some extra sampled sound
was all you got in return for this. Eventually it's superior graphics
and sound abilities eventually won through and ST games began to be ported
from the Amiga (meaning the ST got the naff versions). The machine has
always been popular with graphics artists including Dick Van Dyke (yes
that one), who is a confirmed Amiga nut. It had a string of graphic program
successes including the legendary Deluxe Paint. NASA also famously used
the Amiga in its control centres.
The influence of the Amiga operating system is also highly visible in
Windows as well (er hum! allegedly of course).
The rivalry with the ST continued well into the early 90's and only declined
with the death of Commodore and the Atari merger. Quite which was the
better system is unclear, both have unique merits and as an owner of both
I appreciate each for their values. The Amiga is better for games and
graphics, while the ST is a better all-rounder, though it does have better
DTP, word processing and MIDI abilities.

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