

The
Atari 7800's games
Note: The 7800
is completely backward compatible with the 2600 so these reviews are equally
valid...
The
Atari 2600's games
History
The 7800 has
a distictive wedge styling. In fact it looks a bit like a small drawing
board or a preachers lecturn. On several occasions I have been tempted
to stick some watercolour paper to it with gaffer tape and start painting.
The 7800 was the successor to the slightly unpopular (if that's the right
word) 5200 (which was of course the successor to the 2600). It improved
on the 5200 with better graphics and sound and some suprisingly foward
thinking controllers. It's a pity Atari dropped the four controller ports
that were the revolutionary new part of the 5200's design. The 7800's
abilities mean't that early arcade games could now be converted perfectly,
and some of the conversions for this console are excellent. The 7800 was
also entirely backwards compatible with the 2600 (unlike the 5200) and
so had a huge array of excellent games already available for it. 2600
games on the 7800 aren't enhanced but they benefit from the clearer picture
and sound. There is also a slight speed increase, which makes some of
the 2600's slower games seem slightly more playable. The 7800 also played
host to a Mario game, probably the only one that didn't appear on one
of Nintendo's own formats.
The 7800 was hampered due the delay in it's release (mine was dated from
1989) eventually coming out in 1987. By the time it was eventually released,
home computers were on the verge of the golden age of the 16bit era and
a 8bit console looked decidedly old fashioned. Besides this Nintendo's
NES and Sega's Master System also had a iron like grip on the console
market. And then there was Atari's usual lack of any sort of marketing...
Specs
(From Wikipedia)
CPU: Custom
6502C, Speed: 1.79 MHz, drops to 1.19 MHz when the TIA or RIOT chips are
accessed (note: This is Atari's custom 6502 known as SALLY which can be
halted to allow other devices to control the bus)
RAM: 4 KB
(2 6116 2Kx8 RAM ICs)
ROM: built
in 4K BIOS ROM, 48K Cartridge ROM space without bankswitching
Graphics:
MARIA custom graphics controller with 160x240 (160x288 PAL) resolution
or 320x240/288 resolution displaying a 25 color palette out of 256 colors
(16 hues * 16 luma), different graphics modes restricted the number of
usable colors and the number of colors per sprite. Direct Memory Access
(DMA). Graphics clock: 7.16 MHz
I/O: Joystick
and console switch IO handled byte 6532 RIOT and TIA
Ports: 2 joystick
ports, 1 cartridge port, 1 expansion connector, power in, RF output
Sound: TIA
(STELLA) video and sound chip, same as the 2600. Only the sound is used
in 7800 games. Both video and sound is used in 2600 games. Optional POKEY
sound chip on cartridge for improved sounds.
The console
has the usual difficulty switches for compatibility with 2600 games.
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